Start Date

7-11-2014 1:45 PM

End Date

7-11-2014 2:30 PM

Description

This session investigates what might be required of a truly transdisciplinary tool, whether digital, analog or a hybrid device. A look into existing specific solutions is examined, including the tool Skan which targets the enhancement of sequencing, memory, & saccadic eye movement through gameplay informed by research on dyslexia, oculormotor tracking skills, & pre-academic reading skills. The audience is invited to engage in a discussion of the function and form of this and other potential tools such as Maya, Blender scripting, and Mathematica.

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Nov 7th, 1:45 PM Nov 7th, 2:30 PM

Transdisciplinary Tools

This session investigates what might be required of a truly transdisciplinary tool, whether digital, analog or a hybrid device. A look into existing specific solutions is examined, including the tool Skan which targets the enhancement of sequencing, memory, & saccadic eye movement through gameplay informed by research on dyslexia, oculormotor tracking skills, & pre-academic reading skills. The audience is invited to engage in a discussion of the function and form of this and other potential tools such as Maya, Blender scripting, and Mathematica.