Mitigating Visually Induced Motion Sickness: A Virtual Hand-Eye Coordination Task

No Thumbnail Available
Date
2015-12-20
Authors
Curtis, Michael
Dawson, Kayla
Jackson, Kelli
Litwin, Liat
Meusel, Chase
Dorneich, Michael
Gilbert, Stephen
Kelly, Jonathan
Stone, Richard
Winer, Eliot
Major Professor
Advisor
Committee Member
Journal Title
Journal ISSN
Volume Title
Publisher
Authors
Person
Dorneich, Michael
Professor
Person
Kelly, Jonathan
Department Chair
Person
Gilbert, Stephen
Associate Professor
Person
Stone, Richard
Associate Professor
Research Projects
Organizational Units
Organizational Unit
Industrial and Manufacturing Systems Engineering
The Department of Industrial and Manufacturing Systems Engineering teaches the design, analysis, and improvement of the systems and processes in manufacturing, consulting, and service industries by application of the principles of engineering. The Department of General Engineering was formed in 1929. In 1956 its name changed to Department of Industrial Engineering. In 1989 its name changed to the Department of Industrial and Manufacturing Systems Engineering.
Organizational Unit
Organizational Unit
Organizational Unit
Journal Issue
Is Version Of
Versions
Series
Department
Industrial and Manufacturing Systems EngineeringPsychology
Abstract

Virtual reality has grown rapidly over the past decade, yet visually induced motion sickness (VIMS),continues to affect the usability of this technology. Aside from medicine, physical hand-eye-coordinationtasks have been found to be effective in mitigating symptoms of VIMS, however the need for equipmentoutside of virtual reality limits the usefulness of these mitigation techniques. In this study, 21 participantswere sickened via a virtual obstacle course and used one of two mitigation techniques. The first, naturaldecay, is simply waiting outside the virtual environment (VE) for symptoms to subside; the other was avirtual peg-in-hole task, performed in the VE with a gamepad. A paired samples t-test confirmed that thevirtual obstacle course induced VIMS. Both mitigation techniques significantly lessened the symptoms ofVIMS, but there were no significant differences in the effectiveness of mitigation between the twotechniques. A virtual mitigation method allowing continued immersion in a VE would pave the way forlong-term immersion virtual reality studies, involving topics such as vigilance or training.

Comments
Copyright 2015 Human Factors and Ergonomics Society. Posted with permission.
Description
Keywords
Citation
DOI
Copyright