Campus Units

Genetics, Development and Cell Biology, Virtual Reality Applications Center

Document Type

Conference Proceeding

Conference

The Engineering Reality of Virtual Reality 2012

Publication Version

Published Version

Publication Date

2012

Journal or Book Title

Proceedings of SPIE

Volume

8289

First Page

828905

DOI

10.1117/12.911289

Conference Title

The Engineering Reality of Virtual Reality 2012

Conference Date

January 22, 2012

City

Burlingame, California, United States

Abstract

Meta!Blast (http://www.metablast.org) is designed to address the challenges students often encounter in understanding cell and metabolic biology. Developed by faculty and students in biology, biochemistry, computer science, game design, pedagogy, art and story, Meta!Blast is being created using Maya (http://usa.autodesk.com/maya/) and the Unity 3D (http://unity3d.com/) game engine, for Macs and PCs in classrooms; it has also been exhibited in an immersive environment. Here, we describe the pipeline from protein structural data and holographic information to art to the threedimensional (3D) environment to the game engine, by which we provide a publicly-available interactive 3D cellular world that mimics a photosynthetic plant cell.

Comments

William Schneller ; P. J. Campbell ; Diane Bassham ; Eve Syrkin Wurtele; "Meta!Blast computer game: a pipeline from science to 3D art to education". Proceedings of SPIE 8289, 828905, doi: 10.1117/12.911289.

Rights

Copyright 2012 Society of Photo Optical Instrumentation Engineers. One print or electronic copy may be for personal use only. Systematic reproduction and distribution, duplication of any material in this paper; for a fee or for commercial purposes, or modification of the content of the paper are prohibited.

Copyright Owner

IS&T—The Society for Imaging Science and Technology SPIE

Language

en

File Format

application/pdf

Share

Article Location

 
COinS