Campus Units

Genetics, Development and Cell Biology, Art and Design, Architecture, Electrical and Computer Engineering

Document Type

Article

Publication Version

Published Version

Publication Date

2007

Journal or Book Title

Journal of Systemics, Cybernetics and Informatics

Volume

5

Issue

5

First Page

27

Last Page

31

Abstract

MetaBlast! Virtual Cell (from now on referred to as VC) is a game design solution to a specific scientific and educational problem; expressly, how to make advanced, university level plant biology instruction on molecular and anatomical levels an exciting, efficient learning experience. The advanced technologies of 3D modeling and animation, computer programming and game design are united and tempered with strong, scientific guidance for accuracy and art direction for a powerful visual and audio simulation. The additional strength of intense gaming as a powerful tool aiding memory, logic and problem solving has recently become well recognized. Virtual Cell will provide a unique gaming experience, while transparently teaching scientifically accurate facts and concepts about, in this case, a soybean plant’s inner workings and dependant mechanisms on multiple scales and levels of complexity. Virtual Cell (from now on referred to as VC) in the future may prove to be a reference for other scientific/education endeavors as scientists battle for a more prominent mind share among average citizens. This paper will discuss the difficulties of developing VC, its structure, intended game and educational goals along with additional benefits to both the sciences and gaming industry.

Comments

This article is from Journal of Systemics, Cybernetics and Informatics 5 (2007): 27. Posted with permission.

Copyright Owner

International Institute of Informatics and Cybernetics, IIIC

Language

en

File Format

application/pdf

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