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Theses/Dissertations from 2016

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Civic engagement with traditional government and mobile government: comparing rural to urban citizens in Saudi Arabia, Abdulmohsen Saud Albesher

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The WEAR Scale: Development of a measure of the social acceptability of a wearable device, Norene Kelly

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ARCTiC LawE: armed robotic control for training in civilian law enforcement, Thomas Michael Schnieders

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Bayesian integration of spatial navigation cues, Lori Ann Sjolund

Theses/Dissertations from 2015

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Design and evaluation of feedback system in design for manufacturability, Prashant Barnawal

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Immersive technology as a decision making tool for product design, Leif Peder Berg

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A game-based learning approach to increase female participation in science, technology, engineering, and mathematics fields, Desmond Carletus Bonner

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Engaging developers in open source software projects: harnessing social and technical data mining to improve software development, Patrick Eric Carlson

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Prediction of user action in moving-target selection tasks, Juan Sebastián Casallas

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An initial matching and mapping for dense 3D object tracking in augmented reality applications, Timothy Daniel Garrett

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Diagram-based intelligent tutoring systems, Enruo Guo

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Taming the hashtag: universal sentiment, SPEQ-ing the truth, and structured opinion in social media, Ian La Vie

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Natural user interfaces for interdisciplinary design review using the Microsoft Kinect, Anastacia Maria MacAllister

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Human factors and performance considerations of visual spatial skills in medical context tasks, Marisol Martinez Escobar

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The development and use of a web-based assessment to measure students' use of representations in general chemistry, Jack Polifka

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The testing effect in general chemistry: effects of repeated testing on student performance across different test modes, Anna Agripina Prisacari

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Exploring the role of large-scale immersive computing environments in collaboration between engineering and design students, Meisha Nicole Rosenberg

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Improving distance perception in virtual reality, Zachary Daniel Siegel

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Establishing the needs of Type 1 diabetes users for mobile application design, Amanda J. Skinner

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IGATY: an archetype-based interactive generative abstraction system focusing on museum interior archetypes, Joori Suh

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Design research on systems thinking approach in veterinary education, Li-Shan Tao

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Understanding the user in online education, Ryan Gary Wilson

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Hybrid user perception model: comparing users’ perceptions toward collaborative, content-based, and hybrid recommender systems, Mengqi Wu

Theses/Dissertations from 2014

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nobile: Design and evaluation of a persuasive technology application for social behavior change, Batzaya Batsaikhan

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Investigation of visually induced motion sickness: a comparison of mitigation techniques in real and virtual environments, Michael Keneke Curtis

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Towards a characterization of information automation systems on the flight deck, Rachel Feddersen Dudley

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Exploring the quality, usability, and use of learning objects in introductory statistics classrooms, Rachel Jean Graham

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Evaluating a cognitive tool built to aid decision making using decision making approach as a theoretical framework and using unobtrusive, behavior-based measures for analysis, Ryan Allen Kirk

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A software framework for initializing, running, and maintaining mixed reality environments, Kenneth Edward Kopecky II

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A model for measuring student persistence through collaborative learning, Dawn Delaine Laux

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Exploring mental effort and nausea via electrodermal activity within scenario-based tasks, Chase Rubin Meusel

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Enabling natural interaction for virtual reality, Ryan Andrew Pavlik

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Defining a software genre: timeline navigators, Eduardo Rubio

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Generating a framework for the evaluation of structural layout preferences within e-commerce websites, Bennett Stone

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Evaluation of a commodity VR interaction device for gestural object manipulation in a three dimensional work environment, Frederick Victor Thompson III

Theses/Dissertations from 2008

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Ethnic-identity intensity as a moderator of the Technology Acceptance Model and its antecedents, Marcus Anthony Alexander

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Design patterns in level design: common practices in simulated environment construction, Denise Bacher

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Situating digital tools through ubiquitous virtuality: confluences of art, architecture, and activity in HCI, Romeu Luiz de Castro Bessa

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The acceptance of domestic technology: TAM as applied to a proposed classification scheme, Helen Marie Colvin

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BioN: a novel interface for biological network visualization, Lisa McGarthwaite

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Design and evaluation of auditory spatial cues for decision making within a game environment for persons with visual impairments, Michael Anthony Oren

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A concept virtual harp with physical string vibrations using augmented reality for therapy, Tanasha A. Taylor

Theses/Dissertations from 2007

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Effects of field of view and stereo graphics on memory in immersive command and control, K.C. Kurt Chris Dohse

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Development of an immersive game-based virtual reality training program to teach fire safety skills to children, Emily R. Ericson

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Medium of gameplay, Chad Michael Kilgore

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Real-time water simulation and rendering using features of the latest OpenGL-capable graphics hardware, Kenneth Edward Kopecky II

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Methods for Augmented Reality E-commerce, Yuzhu Lu

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Painter training in virtual reality: conceptualization, design, and implementation, Steven Lee Pautz

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The Paleontological Stratigraphic Interval Construction and Analysis Tool, Joshua Allen Reed

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Developing virtual watersheds for evaluating the dynamics of land use change, Sumit Sharma

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Design and evaluation of a perceptually adaptive rendering system for immersive virtual reality environments, Kimberly Ann Weaver

Theses/Dissertations from 2006

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The development of a virtual reality based CAD system for design review , Thomas Anthony Erlemeier

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Synesthetic music experience communicator , Lewis Charles Hill II

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Managing multiple unmanned aerial vehicles from a 3D virtual environment , Jared Scott Knutzon

Theses/Dissertations from 2005

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Virtual environment UAV swarm management using GPU calculated digital pheromones , Bryan Walter