Document Type

Conference Proceeding

Conference

IEEE Symposium on 3D User Interfaces, 2014

Publication Version

Accepted Manuscript

Publication Date

2014

Journal or Book Title

IEEE Symposium on 3D User Interfaces, 2014

First Page

1

Last Page

2

DOI

10.1109/3DUI.2014.6798871.

Conference Title

IEEE Symposium on 3D User Interfaces, 2014

Conference Date

March 29-30, 2014

City

Minneapolis, MN

Abstract

The availability of low-cost natural user interaction (NUI) hardware took a significant step forward in 2010 with the introduction of the Microsoft Kinect. Despite significant work on the available software development kits for the Kinect, tasks beyond simple single-Kinect skeleton tracking remain challenging to implement. This paper introduces a software tool that significantly accelerates the prototyping and implementation of NUI in virtual reality, particularly for developers with limited programming skills. This is achieved by creating a graphical user interface to provide a consistent development environment for defining Kinect settings and voice commands. This is coupled with a server to transmit skeleton and voice information using the Virtual Reality Peripheral Network (VRPN). Furthermore, the system is capable of combining data from multiple Kinect sensors into one data stream, abstracting the implementation details so the designer may focus on the environment creation and development.

Comments

This is a manuscript of a conference proceeding from IEEE Symposium on 3D User Interfaces (2014): 1, doi:10.1109/3DUI.2014.6798871. Copyright IEEE.

Rights

(c) 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.

Copyright Owner

IEEE

Language

en

File Format

application/pdf

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