Using VPS (VoxMap Pointshell) as the Basis for Interaction in a Virtual Assembly Environment

Thumbnail Image
Date
2003-09-01
Authors
Kim, Chang
Vance, Judy
Major Professor
Advisor
Committee Member
Journal Title
Journal ISSN
Volume Title
Publisher
Authors
Person
Vance, Judy
Professor Emeritus
Research Projects
Organizational Units
Organizational Unit
Mechanical Engineering
The Department of Mechanical Engineering at Iowa State University is where innovation thrives and the impossible is made possible. This is where your passion for problem-solving and hands-on learning can make a real difference in our world. Whether you’re helping improve the environment, creating safer automobiles, or advancing medical technologies, and athletic performance, the Department of Mechanical Engineering gives you the tools and talent to blaze your own trail to an amazing career.
Journal Issue
Is Version Of
Versions
Series
Department
Mechanical Engineering
Abstract

Realistic part interaction is an important component of an effective virtual assembly application. Both collision detection and part interaction modeling are needed to simulate part-topart and hand-to-part interactions. This paper presents a comparison of several common collision detection algorithms and examines the VoxMap Pointshell (VPS) method as it is used in an application to evaluate proposed assembly methods. Results from several performance tests on VPS are presented. VPS was found to provide realistic collisions and physicallybased modeling interaction with excellent performance. This paper concludes by presenting how VPS has been implemented to handle multiple dynamic part collisions and two-handed assembly using the 5DT dataglove in a projection screen virtual environment.

Comments
Description
Keywords
Citation
DOI
Source
Copyright
Wed Jan 01 00:00:00 UTC 2003