Document Type

Conference Proceeding

Conference

IEEE Virtual Reality Conference 2012

Publication Date

3-2012

DOI

10.1109/VR.2012.6180873

City

Costa Mesa, CA

Abstract

While training participants to assemble a 3D wooden burr puzzle, we compared results of training in a stereoscopic, head tracked virtual assembly environment utilizing haptic devices and data gloves with real world training. While virtual training took participants about three times longer, the group that used the virtual environment was able to assemble the physical test puzzle about three times faster than the group trained with the physical puzzle. We present several possible cognitive explanations for these results and our plans for future exploration of the factors that improve the effectiveness of virtual process training over real world experience.

Comments

This is a manuscript of a conference proceeding from Virtual Reality Short Papers (2012): 27, doi:10.1109/VR.2012.6180873. Posted with permission. Copyright IEEE.

Copyright Owner

IEEE

Language

en

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