Document Type

Article

Publication Date

3-2008

Journal or Book Title

Communications of the Association for Information Systems

Volume

22

First Page

371

Last Page

388

Abstract

Virtual worlds like Second Life are becoming important tools for, among other activities, socialization, social networking, entertainment, collaboration, and business development. These environments offer information systems researchers a unique opportunity to study how these environments are built and managed by operators, how they are used and misused by users, and the impact that they have on users, communities, organizations, and societies at large. This paper summarizes the discussion of this topic that was presented at the ICIS 2007 panel entitled “Second Life and other Virtual Worlds: A Roadmap for Research.” The paper provides an introduction to this topic and offers a roadmap for research on virtual worlds based on insights offered by several academics and practitioners who are actively involved in building, managing, and using virtual worlds.

Comments

This article is from Communications of the AIS 22 (2008): 371–388. Posted with permission.

Copyright Owner

Association for Information Systems

Language

en

File Format

application/pdf

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