Configuring Virtual Reality Displays in a Mixed-Reality Environment for LVC Training

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2012-03-20
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Newendorp, Brandon
Noon, Christian
Holub, Joe
Winer, Eliot
Gilbert, Stephen
de la Cruz, Julio
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Gilbert, Stephen
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Virtual Reality Applications Center
At VRAC, our mission is clear: “To elevate the synergy between humans and complex interdisciplinary systems to unprecedented levels of performance”. Through our exceptional Human Computer Interaction (HCI) graduate program, we nurture the next generation of visionaries and leaders in the field, providing them with a comprehensive understanding of the intricate relationship between humans and technology. This empowers our students to create intuitive and transformative user experiences that bridge the gap between innovation and practical application.
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Psychology
The Department of Psychology may prepare students with a liberal study, or for work in academia or professional education for law or health-services. Graduates will be able to apply the scientific method to human behavior and mental processes, as well as have ample knowledge of psychological theory and method.
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Virtual Reality Applications CenterPsychologyVirtual Reality Applications Center
Abstract

In order to adapt to an ever-changing set of threats, military forces need to find new methods of training. The prevalence of commercial game engines combined with virtual reality (VR) and mixed reality environments can prove beneficial to training. Live, virtual and constructive (LVC) training combines live people, virtual environments and simulated actors to create a better training environment. However, integrating virtual reality displays, software simulations and artificial weapons into a mixed reality environment poses numerous challenges. A mixed reality environment known as The Veldt was constructed to research these challenges. The Veldt consists of numerous independent displays, along with movable walls, doors and windows. This allows The Veldt to simulate numerous training scenarios. Several challenges were encountered in creating this system. Displays were precisely located using the tracking system, then configured using VR Juggler. The ideal viewpoint for each display was configured based on the expect location for users to be looking at it. Finally, the displays were accurately aligned to the virtual terrain model. This paper describes how the displays were configured in The Veldt, as well as how it was used for two training scenarios.

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This proceeding is published as Newendorp, Brandon J., Christian Noon, Joe Holub, Eliot H. Winer, Stephen Gilbert, and Julio de la Cruz. "Configuring Virtual Reality Displays in a Mixed-Reality Environment for LVC Training." In World Conference on Innovative Virtual Reality, Paper No: WINVR2011-5583, pp. 423-430. 2011. DOI: 10.1115/WINVR2011-5583.

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