Rotational Self-motion Cues Improve Spatial Learning when Teleporting in Virtual Environments

Thumbnail Image
Date
2020-10-01
Authors
Kelly, Jonathan
Sepich, Nathan
Freed, Grace
Gilbert, Stephen
Major Professor
Advisor
Committee Member
Journal Title
Journal ISSN
Volume Title
Publisher
Authors
Person
Kelly, Jonathan
Department Chair
Person
Gilbert, Stephen
Associate Professor
Research Projects
Organizational Units
Organizational Unit
Organizational Unit
Organizational Unit
Industrial and Manufacturing Systems Engineering
The Department of Industrial and Manufacturing Systems Engineering teaches the design, analysis, and improvement of the systems and processes in manufacturing, consulting, and service industries by application of the principles of engineering. The Department of General Engineering was formed in 1929. In 1956 its name changed to Department of Industrial Engineering. In 1989 its name changed to the Department of Industrial and Manufacturing Systems Engineering.
Journal Issue
Is Version Of
Versions
Series
Department
Virtual Reality Applications CenterPsychologyIndustrial and Manufacturing Systems EngineeringVirtual Reality Applications CenterGerontology
Abstract

Teleporting interfaces are widely used in virtual reality applications to explore large virtual environments. When teleporting, the user indicates the intended location in the virtual environment and is instantly transported, typically without self-motion cues. This project explored the cost of teleporting on the acquisition of survey knowledge (i.e., a ”cognitive map”). Two teleporting interfaces were compared, one with and one without visual and body-based rotational self-motion cues. Both interfaces lacked translational self-motion cues. Participants used one of the two teleporting interfaces to find and study the locations of six objects scattered throughout a large virtual environment. After learning, participants completed two measures of cognitive map fidelity: an object-to-object pointing task and a map drawing task. The results indicate superior spatial learning when rotational self-motion cues were available. Therefore, virtual reality developers should strongly consider the benefits of rotational self-motion cues when creating and choosing locomotion interfaces.

Comments

This is the definitive version of an ACM proceeding published as Lim, Alex F., Jonathan W. Kelly, Nathan C. Sepich, Lucia A. Cherep, Grace C. Freed, and Stephen B. Gilbert. "Rotational Self-motion Cues Improve Spatial Learning when Teleporting in Virtual Environments." In SUI '20: Symposium on Spatial User Interaction (2020). DOI: 10.1145/3385959.3418443. Posted with permission.

Description
Keywords
Citation
DOI
Copyright
Wed Jan 01 00:00:00 UTC 2020