Semester of Graduation
Curriculum and Instruction
First Major Professor
Master of Education (MEd)
An educational technology portfolio was completed as a creative component project to meet the requirement for the educational technology masters program in the School of Education at Iowa State University. Artifacts included in this portfolio were aligned to the program’s standards of 1) Technology Planning and Integration, 2) Digital Citizenship, 3) Research and Assessment, and 4) Visionary Leadership. The artifact that was chosen for standard one, Technology Planning and Integration, was a lesson using a 3D printer to help students understand the relationship between mass and weight. The teacher had to plan and implement the technology effectively in the classroom to enhance student learning about mass and weight. The artifact used for standard two, Digital Citizenship, was a group project concerning a student reselling textbooks in a college setting. This related to digital citizenship because students need to understand the basics of using other resources, especially from the internet, appropriately to further their learning and create new ideas. Standard three’s artifact was an action research project titled The Effect of BreakoutEDU Games on Seventh Graders Collaboration and Learning. This project looked at the effectiveness of BreakoutEDU games for seventh-graders collaboration and learning skills. Results from this project showed an increase in collaboration and learning in seventh-grade students when they were grouped randomly by the teacher. Standard four’s artifact was a grant proposal for a classroom to gain subscriptions, licenses, etc. for different gaming programs for the classroom/school/district. Gamifying a classroom could help students understand course concepts in a different way other than lecture and group project format.
Schweer, Kaitlyn, "Educational Technology Portfolio" (2019). Creative Components. 246.