Semester of Graduation
Curriculum and Instruction
First Major Professor
Master of Family and Consumer Sciences (MFCS)
Family and Consumer Sciences
Game-based learning is increasingly becoming popular in classrooms as an instructional tool. Considering the popularity of game-based learning, a large number of studies have been conducted explaining the positive effects that games have on learning. This paper examines literature related to the use of game-based learning as an instructional tool, the effectiveness compared to direct instruction, its usefulness in today’s society, and the applications associated with assessment. This review seeks to examine literature that supports game-based learning and aims to find how applicable it is in the classroom for teaching both content and skills. This paper also provides insight into the expanded role of computer games in the classroom and possibly assist in further studies.
Ennis, Linda, "Game-Based Learning: An Instructional Tool" (2018). Creative Components. 57.