Semester of Graduation
Geological and Atmospheric Sciences
First Major Professor
Master of Science (MS)
Human Computer Interaction
Victory Ratio is an educational strategy game designed to teach the player about probability. The player should leave the experience with the knowledge of how to set up the equation to determine probability (ie; if the odds are 5 in 10, 5/10 = 50%).
Art and code done by Aaron Taube.
Music and most sounds are either purchased licenses or creative common licenses.
Combat sounds done by StarNinjas at https://opengameart.org/users/starninjas.
This project is designed to be played in about 30 minutes with a target grade of roughly 9th grade. This was creative for the Spring 2021 Creative Component for Iowa State's MS in Human-Computer Interaction.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.
Embargo Period (admin only)
Taube, Aaron, "Victory Ratio" (2021). Creative Components. 814.
First Design document of the project
Research Report - Victory Ratio Fall 2020.pdf (50 kB)
Qualitative Research report to inform design decisions.
Research Poster.pdf (536 kB)
A suggested format for a following research study.
Presentation Slides.pdf (3410 kB)
Power Point used to present for project defense