Victory Ratio

Degree Type

Creative Component

Semester of Graduation

Spring 2021


Geological and Atmospheric Sciences

First Major Professor

Chris Harding


Master of Science (MS)


Human Computer Interaction


Victory Ratio is an educational strategy game designed to teach the player about probability. The player should leave the experience with the knowledge of how to set up the equation to determine probability (ie; if the odds are 5 in 10, 5/10 = 50%).

Art and code done by Aaron Taube.

Music and most sounds are either purchased licenses or creative common licenses.

Combat sounds done by StarNinjas at https://opengameart.org/users/starninjas.

This project is designed to be played in about 30 minutes with a target grade of roughly 9th grade. This was creative for the Spring 2021 Creative Component for Iowa State's MS in Human-Computer Interaction.

Copyright Owner

Taube, Aaron

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

File Format


Embargo Period (admin only)


Victory Ratio Initial Spec.pdf (497 kB)
First Design document of the project

Research Report - Victory Ratio Fall 2020.pdf (50 kB)
Qualitative Research report to inform design decisions.

Research Poster.pdf (536 kB)
A suggested format for a following research study.

Presentation Slides.pdf (3410 kB)
Power Point used to present for project defense