The best of all worlds: Combining the flipped classroom, game-based learning, and learning communities in a large technology integration course.

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2018-03-26
Authors
Nadolny, Larysa
Gleason, Benjamin
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Gleason, Benjamin
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School of Education

The School of Education seeks to prepare students as educators to lead classrooms, schools, colleges, and professional development.

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The School of Education was formed in 2012 from the merger of the Department of Curriculum and Instruction and the Department of Educational Leadership and Policy Studies.

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2012-present

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  • College of Human Sciences (parent college)
  • Department of Curriculum and Instruction (predecessor)
  • Department of Educational Leadership and Policy Studies (predecessor)

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Abstract

This paper presents the use of a combination of pedagogical strategies in teaching a large undergraduate technology integration course. Course revisions include a motivating game-based learning structure, practitioner-focused design, and the flipped classroom model. Students perceived each course change positively with suggestions for refinement.

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This conference paper is published as Nadolny, L. and Gleason, B. (2018). The best of both worlds: Combining the flipped classroom, gamebased learning, and smaller breakout sessions in a large technology integration course. Paper presented at Annual Conference of Society for Information Technology and Teacher Education, Washington, D.C., March 26-30.Posted with permission.

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Mon Jan 01 00:00:00 UTC 2018