The best of all worlds: Combining the flipped classroom, game-based learning, and learning communities in a large technology integration course.

Thumbnail Image
Supplemental Files
Date
2018-03-26
Authors
Nadolny, Larysa
Gleason, Benjamin
Major Professor
Advisor
Committee Member
Journal Title
Journal ISSN
Volume Title
Publisher
Authors
Person
Gleason, Benjamin
Associate Professor
Research Projects
Organizational Units
Organizational Unit
Journal Issue
Is Version Of
Versions
Series
Department
School of Education
Abstract

This paper presents the use of a combination of pedagogical strategies in teaching a large undergraduate technology integration course. Course revisions include a motivating game-based learning structure, practitioner-focused design, and the flipped classroom model. Students perceived each course change positively with suggestions for refinement.

Comments

This conference paper is published as Nadolny, L. and Gleason, B. (2018). The best of both worlds: Combining the flipped classroom, gamebased learning, and smaller breakout sessions in a large technology integration course. Paper presented at Annual Conference of Society for Information Technology and Teacher Education, Washington, D.C., March 26-30.Posted with permission.

Description
Keywords
Citation
DOI
Source
Copyright
Mon Jan 01 00:00:00 UTC 2018