Title
Learning English with The Sims: exploiting authentic computer simulation games for L2 learning
Campus Units
English
Document Type
Article
Publication Version
Accepted Manuscript
Publication Date
2008
Journal or Book Title
Computer Assisted Language Learning
Volume
21
Issue
5
First Page
441
Last Page
455
DOI
10.1080/09588220802447859
Abstract
With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be enhanced with support materials to allow students to enter and make use of them for learning? This classroom-based investigation looked into whether the best selling game The SIMs™ could be rendered pedagogically beneficial to university-level ESL learners by means of supplementary materials designed to meet criteria for CALL task appropriateness. The mixed-methods study found statistically significant improvements in vocabulary knowledge, as well as a generally positive reaction to the modifications among users.
Copyright Owner
Taylor & Francis
Copyright Date
2008
Language
en
File Format
application/pdf
Recommended Citation
Ranalli, Jim, "Learning English with The Sims: exploiting authentic computer simulation games for L2 learning" (2008). English Publications. 78.
https://lib.dr.iastate.edu/engl_pubs/78
Included in
Bilingual, Multilingual, and Multicultural Education Commons, Curriculum and Instruction Commons, Educational Methods Commons, Instructional Media Design Commons
Comments
This is an Accepted Manuscript of an article published by Taylor & Francis in Computer Assisted Language Learning on November 19, 2008, available online: http://www.tandf.com/10.1080/09588220802447859.