Degree Type

Thesis

Date of Award

2014

Degree Name

Master of Fine Arts

Department

Art and Design

First Advisor

Alex Braidwood

Abstract

Rising incidence of chronic health problems among children demands greater consideration of children as primary users of health learning materials. Current formats of this information may not be suitable format for their needs. Video games present a more viable option for understanding complex health concepts underlying such conditions. Serious games in particular may fill this need, however there are few resources specific to the design of health-focused serious games. Learning, gameplay, and usability are all important components of serious gaming. A thorough analysis of 12 models used in each of these disciplines guided development of a new 15-point model, which was then applied to several existing game. This new model is proposed as a tool for game designers in developing, evaluating, and predicting the success of future health-focused serious games throughout the game development process.

Copyright Owner

Whitley R. Kemble

Language

en

File Format

application/pdf

File Size

160 pages

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