Development of a 3D conceptual design environment using a commodity head mounted display virtual reality system

Thumbnail Image
Date
2018-01-01
Authors
Evans, Gabriel
Major Professor
Advisor
Eliot Winer
Committee Member
Journal Title
Journal ISSN
Volume Title
Publisher
Authors
Research Projects
Organizational Units
Organizational Unit
Mechanical Engineering
The Department of Mechanical Engineering at Iowa State University is where innovation thrives and the impossible is made possible. This is where your passion for problem-solving and hands-on learning can make a real difference in our world. Whether you’re helping improve the environment, creating safer automobiles, or advancing medical technologies, and athletic performance, the Department of Mechanical Engineering gives you the tools and talent to blaze your own trail to an amazing career.
Journal Issue
Is Version Of
Versions
Series
Department
Mechanical Engineering
Abstract

Design processes for engineered systems are resource intensive and have a significant impact on a product’s profitability. Over half of a product’s total costs can be attributed to design stage decisions. The development of product designs often involves creating complex 3D models in a 2D environment, a non-trivial task. Current design workflows involve the utilization of robust modeling software on a 2D display. However, previous research highlights the benefits of visualizing full-scale 3D models in an immersive Virtual Reality (VR) environment. These environments aid a user in understanding complex 3D geometry. Despite the benefits of VR, these systems have traditionally been large and costly, preventing widespread implementation within companies. However, the commercial availability of high-fidelity, commodity VR Head Mounted Displays (HMDs) provides an opportunity to explore the potential benefits this technology may bring to engineering design.

This paper details a proof of concept VR environment displayed in a commodity HMD; specifically, the HTC Vive. The environment supports creation of full-scale 3D product geometry at the conceptual phase of a design process. The environment contains a World-in-Miniature (WIM) model for enhanced interaction and usability. WIM manipulation allows a user to modify full-scale geometry by adjusting corresponding parts on the miniature model. Free-form mesh deformation was also implemented to provide designers with flexibility and efficiency not found in traditional design packages. Vital design metrics (e.g., cost, weight, and center of mass) were incorporated to allow a user to perform preliminary design analysis to assess product feasibility. The environment was designed to provide an intuitive user interface with only a subset of features found in traditional design packages, tailored to conceptual design needs. This work aims to be a building block for the fruition of a conceptual design environment in immersive VR, motivated by proposed benefits of such a scenario. The design environment in this work is not intended to replace traditional Computer Aided Design (CAD) packages, but rather to enhance the conceptual design phase by providing conceptual designers with a system optimized for the task at hand. Throughout the development process, unique challenges and affordances associated with commodity HMDs were identified, explored, and detailed in this work.

Comments
Description
Keywords
Citation
DOI
Source
Subject Categories
Copyright
Wed Aug 01 00:00:00 UTC 2018