Optimizing the existing video conferencing platforms used in academia to make them more academic-friendly.

Thumbnail Image
Date
2021-01-01
Authors
Nayak, Ronit
Major Professor
Advisor
Anson Call
Committee Member
Journal Title
Journal ISSN
Volume Title
Publisher
Altmetrics
Authors
Research Projects
Organizational Units
Organizational Unit
Graphic Design
The Graphic Design Program at Iowa State University offers the professional Bachelor of Fine Arts in Graphic Design degree. The BFA degree in Graphic Design from Iowa State provides the foundation for a career in the visual communication profession. The undergraduate program prepares students for immediate entry into design practice as well as continued personal and creative growth. The program also offers Master of Arts (MA) degrees in Graphic Design and Environmental Graphic Design, and a Master of Fine Arts (MFA) in Graphic Design.
Journal Issue
Is Version Of
Versions
Series
Department
Graphic Design
Abstract

Video conferencing was initially developed to meet business needs in a corporate setting, enabling businesses and companies to substitute frequent face-to-face meetings, often costing companies hundreds of thousands of dollars in travel and lodging expenses, with relatively inexpensive virtual conferences. Video conferencing has also been used extensively to orchestrate seminars involving hundreds of professional participants (also aptly called webinars) to make the process of attending such official events more accessible and cost-effective. Their use in education was limited to large research conferences that required scholars worldwide to participate in such circumstances and provide distance education to students who cannot attain in-person classes for various reasons. However, with the 2019 COVID-19 pandemic, the use of video conferencing in academia has sky-rocketed after schools and educational institutions worldwide were forced to shut operations by their local governments to put a check on the deadly virus. This has resulted in schools and universities extensively using video conferencing platforms in their everyday curriculum in order to make up for the gap created by the cancellation of in-person classes. But, with this rushed implementation of a tool designed for industry use, students have had to face their own set of challenges when using these platforms for their regular coursework. This paper provides insight into the use of these video conferencing platforms in academia, the different platforms being used and their comparison, the various challenges the user interface and feature sets of these platforms bring to the students using it for their everyday coursework, and the different ways in which these platforms can be made more academia-friendly for use in academia.

Comments
Description
Keywords
Citation
Source
Copyright
Sat May 01 00:00:00 UTC 2021