Date

1-4-2016 12:00 AM

Major

Computer Engineering

Department

Electrical & Computer Engineering

College

College of Engineering

Project Advisor

James Lathrop

Project Advisor's Department

Computer Science

Description

This project aimed to explore the potential of computer and video games by pursuing a depth in gaming that is uncommon or non-existent in current games. That pursuit consisted of creating a coding framework that can automatically generate many more components of the fighting logic than are normally used in current games. This framework is extendable, which allowed this project to scale to the time available. The other main part of this framework is the interface control document which describes how to use it. The end point of this project is a functional framework with a decent interface document so another developer could pick up this project and incorporate it in their game.

File Format

application/pdf

Share

COinS
 
Apr 1st, 12:00 AM

Framework for Auto-Generating Agents that Fight in a Semi-Coherent Way

This project aimed to explore the potential of computer and video games by pursuing a depth in gaming that is uncommon or non-existent in current games. That pursuit consisted of creating a coding framework that can automatically generate many more components of the fighting logic than are normally used in current games. This framework is extendable, which allowed this project to scale to the time available. The other main part of this framework is the interface control document which describes how to use it. The end point of this project is a functional framework with a decent interface document so another developer could pick up this project and incorporate it in their game.