Aerospace Engineering, Industrial and Manufacturing Systems Engineering, Human Computer Interaction, Virtual Reality Applications Center
Link to Published Version
Journal or Book Title
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
2018 Human Factors and Ergonomics Society International Annual Meeting
October 1-5, 2018
Designers of human-agent interaction techniques may benefit from an analysis of existing video games that include aspects of human-agent teaming. Many popular multi-player video games have been designed to integrate multiple human and computer agents in pursuit of a common objective and can serve as a testbed to explore novel interaction methods in human-agent teams. A guiding framework of human-agent interaction was created to bridge best practices between video game and real-world domains. The framework was used to analyze games on five main dimensions: 1) Levels of Automation, 2) Levels of Interaction, 3) Control Mode, 4) Teaming, and 5) Interaction Timing. Two video games, Final Fantasy XIV and Mass Effect, were assessed to identify human-agent interaction paradigms, and ramifications for real-world applications for human-agent teaming. This research draws on interaction design principles, human-agent interaction theory, and existing video games to offer human-agent team designers potential examples of successful interaction paradigms.
Tokadli, Güliz; Ouverson, Kaitlyn M.; Meusel, Chase; Garcia, Austin; Gilbert, Stephen B.; and Dorneich, Michael C., "An Analysis of Video Games Using the Dimensions of Human-Agent Interaction" (2018). Industrial and Manufacturing Systems Engineering Conference Proceedings and Posters. 149.