Document Type

Presentation

Publication Date

December 2015

Journal or Book Title

Human Factors and Ergonomics Society Annual Meeting

DOI

10.1177/1541931215591397

Abstract

Virtual reality has grown rapidly over the past decade, yet visually induced motion sickness (VIMS),continues to affect the usability of this technology. Aside from medicine, physical hand-eye-coordinationtasks have been found to be effective in mitigating symptoms of VIMS, however the need for equipmentoutside of virtual reality limits the usefulness of these mitigation techniques. In this study, 21 participantswere sickened via a virtual obstacle course and used one of two mitigation techniques. The first, naturaldecay, is simply waiting outside the virtual environment (VE) for symptoms to subside; the other was avirtual peg-in-hole task, performed in the VE with a gamepad. A paired samples t-test confirmed that thevirtual obstacle course induced VIMS. Both mitigation techniques significantly lessened the symptoms ofVIMS, but there were no significant differences in the effectiveness of mitigation between the twotechniques. A virtual mitigation method allowing continued immersion in a VE would pave the way forlong-term immersion virtual reality studies, involving topics such as vigilance or training.

Comments

Copyright 2015 Human Factors and Ergonomics Society. Posted with permission.

Share

 
COinS