Campus Units

Industrial and Manufacturing Systems Engineering, Human Computer Interaction, Virtual Reality Applications Center

Document Type

Article

Publication Version

Published Version

Publication Date

Fall 2016

Journal or Book Title

Presence: Teleoperators and Virtual Environments

Volume

25

Issue

4

First Page

322

Last Page

324

Research Focus Area(s)

Ergonomics and Human Factors

DOI

10.1162/PRES_a_00276

Abstract

While the perception of a virtual environment (VE) is usually described in terms of its level of immersion and users’ sense of presence, the construct of authenticity might be more useful. The authenticity of a VE depends on whether the affordances and simulations chosen in its implementation support (1) users’ expectations based on their Bayesian priors for regularities in the real world and (2) the users’ intentions in the VE.

Comments

This article is published as Gilbert, Stephen B. "Perceived realism of virtual environments depends on authenticity." Presence: Teleoperators and Virtual Environments 24, no. 4 (2016): 322-324. DOI: 10.1162/PRES_a_00276. Posted with permission.

Creative Commons License

Creative Commons Attribution 3.0 License
This work is licensed under a Creative Commons Attribution 3.0 License.

Copyright Owner

Massachusetts Institute of Technology

Language

en

File Format

application/pdf

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