Learning Professional Techniques Through Play: Using Games in the Apparel Classroom

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2016-11-08
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Hasty, Ashley
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International Textile and Apparel Association (ITAA) Annual Conference Proceedings
Iowa State University Conferences and Symposia

The first national meeting of textile and clothing professors took place in Madison, Wisconsin in June 1959. With a mission to advance excellence in education, scholarship and innovation, and their global applications, the International Textile and Apparel Association (ITAA) is a professional and educational association of scholars, educators, and students in the textile, apparel, and merchandising disciplines in higher education.

This site provides free, public access to the ITAA annual conference proceedings beginning in 2015. Previous proceedings can be found by following the "Additional ITAA Proceedings" link on the left sidebar of this page.

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All students have intrinsic motivations yet faculty members frequently lament the lack of intellectual curiosity exhibited by students. Students complain that course material is not immediately relevant to their lives or interests. Additionally, traditional college classrooms have become less effective at tapping into students' intrinsic motivations. Games are an often overlooked mechanism by which professors can appeal to intrinsic motivations of students. More than 100 million people in the United States play games regularly, suggesting intrinsic motivation is an effective method for encouraging students to engage with course material. (Rigby & Ryan, 2011.) There is an instructional opportunity to spark intellectual curiosity and tap into students' intrinsic motivations through games.

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