Track

PPD

Presentation Type

Oral

Description

Gaining a better understand about how students perceived the usefulness of VR (virtual reality) technology in an experimental apparel design classroom was the main objective for this research and curriculum development. This information could be beneficial for future course planning that incorporates STEAM/STEM education in apparel design programs and it adds to the body of research using technology in the apparel design classroom.

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Creative Commons Attribution 4.0 License
This work is licensed under a Creative Commons Attribution 4.0 License.

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Jan 1st, 12:00 AM

Curriculum Development Using Virtual Reality In An Experimental Apparel Design Classroom

Gaining a better understand about how students perceived the usefulness of VR (virtual reality) technology in an experimental apparel design classroom was the main objective for this research and curriculum development. This information could be beneficial for future course planning that incorporates STEAM/STEM education in apparel design programs and it adds to the body of research using technology in the apparel design classroom.

 

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