ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
Long Beach, CA
Vehicle driving simulation, collision detection, and collision simulation of rigid bodies are not new concepts in physical-based simulations, but the integration of all these techniques is a challenging and interesting topic. This paper implements a network-based vehicle collision detection and response simulation system that has all the components that are required by a vehicle driving simulation. It supports vehicle-to-scene and vehicle-to-vehicle collision detection and response simulation in real-time required by a human-in-the-loop driving simulation. Additionally, it supports collaborative driving simulations for multiple vehicles in the same virtual environment operated from different physical locations. A network-based collision server is developed to provide consistent and realistic collision response for vehicles that collide. Implementation testing shows that the network-based collision simulation can provide a real-time, realistic and robust system in a network with relatively small time lags, such as a LAN or a city-wide network. The implementation has demonstrated it can support simultaneous collision simulation with up to 32 vehicles operating at 150miles/h in a high speed local area network.
Wu, Liangshou; Oliver, James H.; and Sannier, Adrian, "Network-Based Vehicle Collision Detection and Simulation" (2005). Mechanical Engineering Conference Presentations, Papers, and Proceedings. 103.