Document Type
Conference Proceeding
Conference
ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
Publication Date
8-2008
DOI
10.1115/DETC2008-49845
City
Brooklyn, NY
Abstract
This paper describes a software architecture useful in creating new virtual reality interfaces across a clustered network of computers. The architecture takes advantage of a concept common to desktop application development, the event loop, and provides a method by which it can be shared effectively between nodes in a cluster. This method improves upon the common replication approach to cluster synchronization by creating a single, simple object to share, as well as by supporting node specialization in a generic cluster. The method is designed to be easily added to existing applications as well as speed the development of virtual reality interface prototypes. An example application is discussed to demonstrate the current capabilities and limitations of the architecture. Future implications and improvements are also discussed.
Copyright Owner
ASME
Copyright Date
2008
Language
en
Recommended Citation
Batkiewicz, Thomas; Seth, Abhishek; Walter, Bryan; Knutzon, Jared; and Oliver, James H., "A General Architecture for Distributed VR Interfaces" (2008). Mechanical Engineering Conference Presentations, Papers, and Proceedings. 109.
https://lib.dr.iastate.edu/me_conf/109
Included in
Computer-Aided Engineering and Design Commons, Graphics and Human Computer Interfaces Commons
Comments
This is a conference proceeding from ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference 3 (2009): 1571, doi:10.1115/DETC2008-49845. Posted with permission.