Document Type
Conference Proceeding
Conference
ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis
Publication Date
7-2012
DOI
10.1115/ESDA2012-82608
City
Nantes, France
Abstract
This paper presents a novel method for view-dependent rendering for monitor-based Augmented Reality (AR) applications that enhances natural visual perception. A typical monitor-based AR workstation incorporates a large monitor that acts as a window to the physical workspace in front of it. Although these workstations are often used in industrial AR applications, they unfortunately do not provide natural visual perception. This research focuses on the development of AR system and a novel method for real-time rendering of the augmented scene that incorporates the user’s point of view. Thus, the user gets the impression of natural visual perception while moving in front of the monitor. This paper introduces the hardware setup, geometric registration to determine the correct view, and image processing. A sequence of images is presented that demonstrates the advantages of this method.
Copyright Owner
ASME
Copyright Date
2012
Language
en
Recommended Citation
Radkowski, Rafael and Oliver, James H., "View-Dependent Rendering to Enhance Natural Perception for Augmented Reality Workstations" (2012). Mechanical Engineering Conference Presentations, Papers, and Proceedings. 114.
https://lib.dr.iastate.edu/me_conf/114
Included in
Computer-Aided Engineering and Design Commons, Graphics and Human Computer Interfaces Commons
Comments
This is a conference proceeding from ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis 1 (2012): 359, doi:10.1115/ESDA2012-82608. Posted with permission.