Campus Units
Mechanical Engineering, Electrical and Computer Engineering, Virtual Reality Applications Center
Document Type
Conference Proceeding
Conference
SPIE Proceedings-IS&T
Publication Date
2-2015
Journal or Book Title
The Engineering Reality of Virtual Reality 2015
Volume
9392
First Page
939202-1
Last Page
939202-14
DOI
10.1117/12.2083250
Conference Title
The Engineering Reality of Virtual Reality 2015
Conference Date
February 8, 2015
City
San Francisco, CA
Abstract
College football recruiting is a competitive process. Athletic administrations attempt to gain an edge by bringing recruits to a home game, highlighting the atmosphere unique to campus. This is however not always possible since most recruiting efforts happen off-season. So, they relate the football game experience through video recordings and visits to football facilities. While these substitutes provide a general idea of a game, they cannot capture the feeling of playing while cheered on by a crowd of 55,000 people. To address this challenge and improve the recruitment process, the Iowa State University (ISU) athletic department and the Virtual Reality Applications Center (VRAC) teamed up to build an alternative to the game-day experience using the world’s highest resolution six-sided virtual reality (VR) environment - the C6, and a portable low-cost head-mounted display (HMD) system. This paper presents techniques used in the development of the immersive and portable VR environments followed by validation of the work through quantifying immersion and presence through a formal user study. Results from the user study indicate that both the HMD and C6 are an improvement over the standard practice of showing videos to convey the atmosphere of an ISU Cyclone football game. In addition, both the C6 and HMD were scored similar in immersion and presence categories. This indicates that the low-cost portable HMD version of the application produces minimal trade off in experience for a fraction of the cost.
Rights
Copyright 2015 SPIE-IS&T. One print of electronic copy may be made for personal use only. Systematic electronic or print reproduction and distribution, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper are prohibited.
Copyright Owner
SPIE-IS&T
Copyright Date
2015
Language
en
File Format
application/pdf
Recommended Citation
Kalivarapu, Vijay; MacAllister, Anastacia Maria; Hoover, Melynda Tess; Sridhar, Shubang; Schlueter, Jonathan Andrew; Civitate, Anthony; Thompkins, Phillip; Smith, Jesse; Hoyle, Janae; Oliver, James H.; Winer, Eliot H.; and Chernoff, Gerrit, "Game-day football visualization experience on dissimilar virtual reality platforms" (2015). Mechanical Engineering Conference Presentations, Papers, and Proceedings. 173.
https://lib.dr.iastate.edu/me_conf/173
Comments
This is an article from Proceedings of SPIE-IS&T 9392, 939202, doi: 10.1117/12.2083250. Posted with permission.