Document Type
Conference Proceeding
Conference
IEEE Virtual Reality Conference 2012
Publication Date
3-2012
DOI
10.1109/VR.2012.6180873
City
Costa Mesa, CA
Abstract
While training participants to assemble a 3D wooden burr puzzle, we compared results of training in a stereoscopic, head tracked virtual assembly environment utilizing haptic devices and data gloves with real world training. While virtual training took participants about three times longer, the group that used the virtual environment was able to assemble the physical test puzzle about three times faster than the group trained with the physical puzzle. We present several possible cognitive explanations for these results and our plans for future exploration of the factors that improve the effectiveness of virtual process training over real world experience.
Copyright Owner
IEEE
Copyright Date
2012
Language
en
Recommended Citation
Oren, Mike; Carlson, Patrick E.; Gilbert, Stephen B.; and Vance, Judy M., "Puzzle assembly training: Real world vs. virtual environment" (2012). Mechanical Engineering Conference Presentations, Papers, and Proceedings. 84.
https://lib.dr.iastate.edu/me_conf/84
Included in
Computer-Aided Engineering and Design Commons, Graphics and Human Computer Interfaces Commons
Comments
This is a manuscript of a conference proceeding from Virtual Reality Short Papers (2012): 27, doi:10.1109/VR.2012.6180873. Posted with permission. Copyright IEEE.