Campus Units

Psychology

Document Type

Article

Publication Version

Accepted Manuscript

Publication Date

3-24-2014

Journal or Book Title

IEEE Transactions on Visualization and Computer Graphics

Volume

20

Issue

4

First Page

588

Last Page

595

DOI

10.1109/TVCG.2014.36

Abstract

Distance in immersive virtual reality is commonly underperceived relative to intended distance, causing virtual environments to appear smaller than they actually are. However, a brief period of interaction by walking through the virtual environment with visual feedback can cause dramatic improvement in perceived distance. The goal of the current project was to determine how quickly improvement occurs as a result of walking interaction (Experiment 1) and whether improvement is specific to the distances experienced during interaction, or whether improvement transfers across scales of space (Experiment 2). The results show that five interaction trials resulted in a large improvement in perceived distance, and that subsequent walking interactions showed continued but diminished improvement. Furthermore, interaction with near objects (1-2 m) improved distance perception for near but not far (4-5 m) objects, whereas interaction with far objects broadly improved distance perception for both near and far objects. These results have practical implications for ameliorating distance underperception in immersive virtual reality, as well as theoretical implications for distinguishing between theories of how walking interaction influences perceived distance.

Comments

This accepted article is published as Jonathan W. Kelly, William W. Hammel, Zachary D. Siegel, and Lori A. Sjolund. Recalibration of Perceived Distance in Virtual Environments Occurs Rapidly and Transfers Asymmetrically Across Scale. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, April 2014, 20(4); 588-595. Doi: 10.1109/TVCG.2014.36. Posted with permission.

Copyright Owner

IEEE

Language

en

File Format

application/pdf

Published Version

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