Degree Type

Thesis

Date of Award

2006

Degree Name

Master of Science

Department

Psychology

First Advisor

Douglas Gentile

Abstract

The effect of exposure to violent video games on automatic devaluations of others was investigated in a sample of 337 undergraduate students. Contrary to our prediction, participants who played a violent video game did not automatically associate others with devaluation on an Implicit Association Test more than did participants who played a nonviolent game. Additionally, playing a violent game did not lead participants to automatically associate themselves more with worth than participants who played a non-violent game. However, males automatically associated themselves with worth more after playing a violent game, while females automatically associated themselves more with worth after playing a non-violent game. Furthermore, playing a violent video game led participants to experience less state empathy, less positive and more negative emotions, and less compassion. These results suggest that violent video game exposure may impair a person's ability to experience the emotional aspects necessary for empathy. Results are discussed in relation to the General Aggression Model.

DOI

https://doi.org/10.31274/rtd-180813-25

Publisher

Digital Repository @ Iowa State University, http://lib.dr.iastate.edu

Copyright Owner

Ryan Luke Tapscott

Language

en

Proquest ID

AAI1439916

File Format

application/pdf

File Size

66 pages

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